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On October 17th, 2009 in Uncategorized

Developer PopCap is on a roll, continuously chugging out bite-sized casual games that’ll addict even hardcore gamers. That’s especially true for Zuma, one of PopCap’s most popular games ever. Originally released in 2003, the game has since sold more than 17 million copies on platforms ranging from PC and OS X, to DS and PSP, to mobile phones of every kind. We’re finally getting the sequel, Zuma’s Revenge.

While the gameplay in Zuma’s Revenge remains unchanged — for a good reason — the game does add a few new features, revamped and prettier graphics (including a widescreen mode), as well as a ton of new levels. In case you’re not familiar with the gameplay in Zuma, it’s relatively simple: you control a frog that fires colored marbles though its mouth, at several balls rolling along a path, headed towards a pit. If they reach the pit, you lose. In order to win you must knock out the balls as they roll towards the pit, but can only knock them out if you pair colors in three or more balls. And so it goes. In Zuma’s Revenge, once you complete the campaign, you unlock several challenged modes, where you have to score a certain amount of points before time runs out. READ ON »